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Medicine- Medicine allows you to diagnose and treat injury and disease.With Science you can research and evaluate the electrical grid for the entire city. For example, with Technology you can make the electrical wiring in your house work better. Inventing a gadget would be Technology, but leading a huge R&D project is Science. One informs the other, but its often a matter of scale. You can tinker with it to a degree to get it to work better or differently, but you’re not really inventing something new. The research to make it work has already been done. Technology versus Science – Technology deals with existing Sleeper technology.Sure, you can invent a new computer hardware design or get your iPhone to run Windows, but to invent a whole new computer type system then you’ll need Science as well. It also deals with expanding or inventing such things, but there are limits. Like Medicine, its about diagnosing, fixing, or tinkering with modern gadgets and gizmos. Technology loosely deals with the functioning of anything technological. Technology – The circuit board that runs the MRI needs to be repaired? Figuring out why the dump trunk won’t dump? Diagnosing the sensor light on the dashboard of your car? That’s Technology.This limits what you can create with Hypertech to Information Technology, however. For those wishing to specialize in Information Technology at the exclusion of all else may swap in Computer in place of Technology for their Hypertech cap stat.
#Akashic brotherhood life rotes software#
Likewise, Computer doesn’t help you fix a car, rewire a house, or repair an MRI machine (but you could hack the software that runs it). Technology could help you figure out what kind of Computer it is based on the hardware, but its operating system would be a mystery.
#Akashic brotherhood life rotes code#
Someone problems might be able to be solved by Computer or Technology like say a hardware problem, but Technology won’t help you code a website. Computer and Technology have a lot of overlap when it comes to what they do, and are complimentary.A mage cannot channel a Sphere Effect through a computer unless they have at least as many dots in Computer as he has in that Sphere (see Trinary Computers below).Certain tasks (like advanced programming or repair) and systems (especially the arcane tech employed by technomancers) demand at least three or four dots in this Trait before your character can even begin to understand them.The higher your rating, the deeper understanding of hardware, software, interface, the Internet, and IT culture in general you have.
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Computer deals with Information Technology, both hardware, software, and the cultures associated with it.
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Computer – Writing a computer program? Hacking into the data bank? Starting a flame war on Twitter? Designing a new computer system? That’s Computer.There will be some overlap here with Technology. The housing, glass, the metal, the arrangement of things within the case. Crafts loosely deals with creating and designing the materials the technology is made of or housed in. Crafts -Manufacturing that hard drive? Blowing the plastic mold and inserting the circuits into it? Creating the dashboard? That’s Crafts.Here are some guidelines about what you’ll need for your technocrat, technomancer, or hypertechnician.
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You may have to have several Abilities to do a thing well. Technology, Crafts, Sciences, and some other Abilities (for example, Academics, Computer, or Esoterica for mystic technomancers) are all closely related.In short, this is your go to Ability for technomagick. Hypertech is the expression of magickal arts through technology pushing it to the point of being indistinguishable from magic. The two are related in so far as Technology deals with understanding the principals behind Sleeper technology. We learn to walk before we run, and before we can hypertech we must first Sleeper tech. Hypertech rating must be less than or equal to the character’s Technology rating (M20 pg.If the answer is ‘yes’ to any of the above then Enhnacthe answer is no.Has this been created without sportsmanship and game balance in mind?.Will this be disruptive to the game or story’s themes?.Will this make the game less fun for someone else?.That said, when approving rotes, Wonders, or the other bananas stuff Mage throws at us we’ll be using the following: We encourage mage players to be creative. Wizard’s Sniff Test – Mages can do a lot of stuff.M20’s rules supersede all other editions unless otherwise noted. Helper Backgrounds (Allies, Backup Cult, Contacts, Retainers, Spies ).